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# {{Row Translation|Japanese = 💕005 漁夫の利|Literal = 💕005 Profiting While Others Fight}} |
# {{Row Translation|Japanese = 💕005 漁夫の利|Literal = 💕005 Profiting While Others Fight}} |
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# {{Row Translation|Japanese = 006 断機の戒め|Literal = 006 Warning of Breaking the Machine}} |
# {{Row Translation|Japanese = 006 断機の戒め|Literal = 006 Warning of Breaking the Machine}} |
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− | # {{Row Translation|Japanese = 007 人を呪わば穴二つ|Literal = 007 |
+ | # {{Row Translation|Japanese = 007 人を呪わば穴二つ|Literal = 007 A Curse will Rebound on Yourself}} |
# {{Row Translation|Japanese = 💕008 水魚の交わり|Literal = 💕008 Intimate Friendship}} |
# {{Row Translation|Japanese = 💕008 水魚の交わり|Literal = 💕008 Intimate Friendship}} |
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# {{Row Translation|Japanese = 009 不倶戴天の仇|Literal = 009 Enemy You Can't Live With}} |
# {{Row Translation|Japanese = 009 不倶戴天の仇|Literal = 009 Enemy You Can't Live With}} |
Revision as of 16:51, 6 April 2020
Koihime†Musō
She serves as a rival strategist, serving under Sōsō Mōtoku during the story of the first Visual Novel.
Home Base Phase
As a member of Gi, she usually appears during Karin's events.
Shin Koihime†Musō
She serves as a unit under Gi.
As a General
Units
She leads a total of eight (8) units, distributed as such:
Cavalry (騎?) | Infantry (槍?) | Archers (弓?) |
---|---|---|
Ōgi
Like all characters in Shin Koihime†Musō, she has access to three skills, with a corresponding number of days needed to charge the skill up.
Name | Charge | Description | Effect |
---|---|---|---|
Gunshi no Chikara Strategist's Power |
5 | 机上の駒が如く、理に適った戦闘行動を行う。? Like a pawn on the board, make a reasonable battle decision. |
自兵ー
Own Soldiersー 自攻+
Own Attack+ |
Yūin no Kei Plan of Attraction |
10 | 敵を誘い込み、伏兵による奇襲攻撃を行う。? Attract the enemy then ambush them with a surprise attack. |
敵兵ー
Enemy Soldiersー |
Ōsa no Sai Capable of Assisting Kings |
15 | 覇業とは一人で歩くものにあらず。 覇王と共に歩むものを王佐の才と云う。? Supremacy is not something you walk alone. The one walking with the high king is called "someone capable of assisting kings". |
敵攻ー
Enemy Attackー 敵奥義値ー
Enemy Ōgi Valueー |
As a Strategist
Jun'iku has access to two different formations, with a corresponding number of units meant to supplement the chosen general's units.
Image | Formation | Cavalry (騎?) | Infantry (槍?) | Archers (弓?) |
---|---|---|---|---|
波形陣? Wave Shape Formation |
2 | 1 | 1 | |
三段陣? Three Sections Formation |
2 | 2 | 0 | |
五段陣? Five Sections Formation |
0 | 2 | 2 | |
弓形陣? Bow Shape Formation |
2 | 0 | 2 |
Base Phase
Keifa has a total of nine (9) events:
- ‡ 001 君子危うきに近寄らず?
‡ 001 A Wise Man Keeps Away From Danger - ‡ 002 疑心、暗鬼を生ず?
‡ 002 Suspicion, A Dark Ghost Arises - 003 水滴りて、石を穿つ?
003 Dripping Water, Wearing Away Stone - 004 覆水盆に返らず?
004 What's Done is Done - 💕005 漁夫の利?
💕005 Profiting While Others Fight - 006 断機の戒め?
006 Warning of Breaking the Machine - 007 人を呪わば穴二つ?
007 A Curse will Rebound on Yourself - 💕008 水魚の交わり?
💕008 Intimate Friendship - 009 不倶戴天の仇?
009 Enemy You Can't Live With
💕 - refers to events with R-18 Content
‡ - refers to events with minor variations depending on when the event is accessed. Specifically, it is when a character involved with the event has a major design change.
They can be first accessed from the second Base Phase out of fourteen of the Gi Route.
Shin Koihime†Musō -Kakumei- ~Sōten no Haō~
Skills
Image | Skill & Details | |||
---|---|---|---|---|
槍攻撃 Lv1? Infantry Attack Lv1 |
待機時間(8)? Wait Time: 8 | |||
槍による攻撃を行います。? Make an attack using infantry. | ||||
火計? Fire Attack |
即時? Immediate |
士気(4)? Morale: 4 | ||
敵軍の兵力にダメージを与えます。 自軍の士気が少ないほど、威力が増加します。? Damage enemy troops. The less morale your army has, the greater the power. | ||||
離間の計? Plan of Separation |
即時? Immediate |
士気(3)? Morale: 3 | ||
敵軍タイムラインに設定されている任意の行動の侍機時間を(10)増加します。? Increase the wait time of any action set in the enemy timeline by 10. | ||||
反間の計? Plan of Counterintelligence |
即時? Immediate |
士気(2)? Morale: 2 | ||
敵軍タイムラインに設定されている任意の行動の侍機時間を(10)増加します。 自軍の兵力に少しダメージを負います。? Increase the wait time of any action set in the enemy timeline by 10. Slightly damages your troops. | ||||
駆虎呑狼の計? Plan to "Force the Tiger to Swallow the Wolf" |
即時? Immediate |
士気(4)? Morale: 4 | ||
敵軍の士気を(1)減少させます。 さらに自軍兵力が70%以下の場合、敵軍タイムラインに設定されている2つの行動の侍機時間を(7)増加します。? Reduce enemy morale by 1. In addition, if your army is less than 70%, increase the wait time of 2 actions set in the enemy timeline by 7. |